Sunday 27 April 2014

PROJECT 5: "Game Play" Logo, Playmat and Box design





For the first project of our second term we had to invent or reinvent a computer-free game or sport to be played by two or more people. We had to consider what type of game it could be - whether the rules involved Strategy, Competition, Good Karma etc - the structure in which it would be played out, as well as factors related to location and age. We were supposed to work in groups of at least four people but I ended up working as a duo with Lavinia, who created the game concept while I worked on the physical design for the game itself.

'Granny Knickers' was based on a game Lavinia made up and plays with her niece, which consists of the following instructions...
  1. One person rolls on the floor.
  2. The others have to jump over them while shouting out "Granny's knickers!"
  3. If they get knocked down, they have to join the person rolling on the floor and try to get the others down.
  4. Whoever is knocked down or left standing wins.
We both decided to further the game idea by promoting it as a physical skill game similar to Twister, which I then researched along with some other Milton Bradley games in order to look at their graphics and make designs that visually resembled them. I designed various versions of the logo and the playmat, making subtle adjustments like swapping over different shades of orange to see which looked best. The playmat originally had a very plain appearance and consisted of four orange circles next to a large blue rectangle, but Lavinia suggested adding cartoon drawings of knickers on the playmat and box cover to make the game more recognisable.

This was definitely one of my favourite assignments to work on as it was creative, the research process was interesting, and I managed to complete some fun and visually appealing designs with the help of one of my friends.

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